Outworld Station Drone Bay Setup and Fleet Management - Automate Everything with Drones [Version 1.1]

Outworld Station drone bay building, drone types, fleet routing, battery management, and drone bay upgrade priority. Turn your drones into a fully automated workforce.

Your Drones Keep Dying Mid-Route

You unlocked the Drone Bay. You built it. You crafted 6 drones. They flew out, delivered some materials, and then… stopped. The Drone Bay says “Charging.” The drones sit on the pad for 30 seconds. Then they fly 5 tiles and stop again. Your factory is running on 10% drone uptime.

The problem: Drone Bay placement, battery capacity, and route planning. Drones are not magical delivery fairies. They have limited battery, limited cargo, and they charge slowly if the Bay is underpowered.

The Short Version

Place your Drone Bay within 10 tiles of your main power bus. Build 2 Drone Bays if you want more than 8 active drones. Assign drones to specific route pairs (not general "deliver anywhere"). Upgrade Drone Battery first, then Cargo Capacity, then Speed. A well-configured drone fleet runs 95% uptime.


Drone Bay Types and Stats[+]

Drone Bay Comparison

Bay TypeDrone SlotsMax DronesPower DrawBuild Cost
Basic Drone Bay4850 kW20 Electronics + 10 Iron
Advanced Drone Bay616100 kW40 Electronics + 20 Superalloy
Fleet Command Bay832200 kW80 Electronics + 50 Superalloy + 10 Quantum

Drone Types:

Drone TypeSpeedCargoBatteryBest For
Cargo Drone (basic)1x5 units100Short-range item moves
Fast Cargo Drone1.5x5 units80Urgent deliveries
Heavy Cargo Drone0.7x20 units150Bulk transport
Repair Drone1.2x0 (carries repair kits)120Automatic station repair

Starting Fleet Recommendation

Build 1 Basic Drone Bay with 4 Cargo Drones and 2 Repair Drones. The repair drones save you hours of manual fixes. Upgrade to Advanced Bay once you have more than 4 supply routes.


Route Configuration - Pairs, Not Free-Range[+]

The Biggest Mistake

Most players set drones to “Any -> Any” delivery mode. This sounds efficient. It is not. Drones waste battery flying across the station for small deliveries when they should be running dedicated routes.

Assign drones to specific source -> destination pairs:

Drone 1: Smelter Output -> Assembler Input (loop, continuous)
Drone 2: Storage -> Assembler Input (on-demand)
Drone 3: Assembler Output -> Storage (continuous)
Drone 4: Storage -> Construction Site (on-demand, manual trigger)

Route Priority Levels:

PriorityBehaviorUse Case
CriticalInterrupts other routes, always delivers firstReactor fuel supply
HighDelivers before standard routesAssembler material feed
StandardNormal delivery, queues behind higher priorityStorage refill
LowDelivers when idleOverflow routing

Battery Management - Keep Drones Flying[+]

Drone Battery Math

ActivityBattery Drain
Takeoff5
1 tile flight2
Loading cargo (per unit)1
Unloading cargo (per unit)1
Hovering (per second)3
Landing3
Idle on pad0 (slow charge)

Max Route Distance by Drone Type:

Drone TypeMax Round Trip (no charge stop)With Mid-Route Charging Pad
Cargo20 tiles50 tiles
Fast Cargo15 tiles40 tiles
Heavy Cargo35 tiles80 tiles

Charge Rates:

Charging LocationRateFull Charge Time
Drone Bay pad5/sec20 seconds
Charging Pad (standalone)3/sec33 seconds
Emergency battery swapInstantCost: 1 battery/module

The Range Trap

If a drone runs out of battery mid-route, it drops its cargo and powers down. You must physically pick up the cargo and recharge the drone manually. Always leave 20% battery margin on long routes.


Upgrade Priority

  1. Drone Battery Capacity (First) - Every upgrade adds 25% more flight time
  2. Drone Cargo Capacity (Second) - More items per trip = fewer trips = less battery waste
  3. Bay Charging Speed (Third) - Gets drones back in the air faster
  4. Drone Speed (Last) - Speed matters less than battery and cargo for most setups

v1.1: Coordinating Ship CPU Control With Your Drone Fleet

The v1.1 Ship CPU Control system adds a new autonomous layer alongside your drones. Every completed ship has a CPU budget (CPU points) you allocate to roles in the Ship menu. Once allocated, a ship performs map tasks on its own – auto-haul, escort, patrol – without a pilot.

v1.1: A CPU-controlled ship complements your paired vs free-range drones. Drones are best for short-range, high-frequency paired delivery; a CPU ship is better for long-haul or guard duties. Assign CPU roles so ships and drones cover different routes.

Suggested division of labor:

  • CPU ship (auto-haul): runs long-haul bulk transport between distant outposts or resource rocks. Give it the auto-haul role and let it ferry large loads while drones stay on the station core.
  • Drones (paired delivery): handle short-range, continuous routes between production buildings (Smelter -> Assembler, etc.).
  • CPU ship (escort/patrol): protects a towing or salvage run, freeing your drones from defensive detours.

Keep one rule: never have a CPU ship and a drone run the same route. That just doubles battery and power draw for the same cargo. Split the map – ships take the long, sparse lanes; drones take the dense, short lanes. Full role allocation is in the Ship CPU Control Guide.