The Mid-Game Is Over. Now What?
You have Antimatter power. You have Crusader ships. Your station is a sprawling automated empire. The game told you to “Complete the Arkship and Escape The Void.” But there is no quest marker, no clear recipe list, and the Void is a new biome full of threats you have never seen.
Outworld Station 1.0 introduced the final stretch: the Arkship, the Void Event Horizon, and the Space Elevator. This is how you finish the game – not by guessing, but by following a production plan.
The Short Version
The endgame has three phases: (1) Build the Space Elevator to extract rare surface resources from planets. (2) Research Quantum materials in the Laboratory. (3) Construct the Arkship at your Shipyard, then navigate through The Void: Event Horizon biome to escape. Total time from Level 10 to completion: 15-30 hours depending on infrastructure.
Quick-Fix: The Endgame Checklist
| Phase | Task | Key Resources | Time |
|---|---|---|---|
| Phase 1 | Build Space Elevator | Superalloy, Quantum Crystals, Electronics | 3-5 hrs |
| Phase 2 | Establish Laboratory | Research Modules, Power 500+/sec | 4-8 hrs |
| Phase 3 | Construct Arkship | Rare Alloys, Quantum Crystals, Ship Components | 6-12 hrs |
| Phase 4 | Navigate The Void | Crusader-class escort, Defense, Fuel | 2-5 hrs |
Start with the Space Elevator. Without it, you cannot access the rare surface materials needed for the Arkship.
Phase 1: The Space Elevator
The Space Elevator is a new module in 1.0 that lifts high-value resources from a planet’s surface to your station. It is the bottleneck for the entire endgame.
Building the Elevator
| Component | Materials | Quantity |
|---|---|---|
| Elevator Base | Superalloy + Titanium | 20 + 15 |
| Elevator Cable | Carbon Fiber + Alloy | 30 |
| Elevator Platform | Electronics + Superalloy | 10 + 5 |
| Power Link | Copper + Connector | 5 + 2 |
Placement: Build the Elevator Base on the planet surface, then connect it to your station via the Elevator Cable. The Platform goes at the station end.
What the Elevator Unlocks
Once operational, the Space Elevator gives access to:
- Surface mining nodes not reachable by conventional drills
- Quantum Crystal deposits (critical for Arkship)
- Rare gas vents with higher output than standard ones
- Deep-core samples used in laboratory research
Where to Build Your Elevator
Deploy it on a Terran or Lava planet with confirmed Quantum Crystal and Rare Metal deposits. Use your Planet Scanner (Station Level 8+) to survey before building. Building on a wrong planet wastes 15 Superalloy and hours of cable production.
Phase 2: The Laboratory
The Laboratory processes samples from the Elevator into research and craftable materials. You need it to unlock the Arkship blueprint.
Laboratory Research Chain
| Research | Input | Output | Unlocks |
|---|---|---|---|
| Quantum Analysis | 10 Deep-Core Samples | Quantum Essence | Arkship Core |
| Void Mapping | 5 Event Horizon Scans | Navigation Data | Void Portal access |
| Alloy Synthesis | 15 Rare Metals + 5 Superalloy | Void-Alloy | Arkship Hull |
| Power Coupling | 8 Quantum Crystals + 3 Antimatter | Infinite Conduit | Arkship Engine |
Minimum setup: 1 Laboratory + 4 Research Modules + dedicated power line (500/sec minimum).
The Lab Power Trap
The Laboratory draws power continuously -- even when idle. If your power grid is at 90% capacity when you build it, the Lab will push you over the edge. Build at least one dedicated Antimatter Reactor (see our Antimatter Power Guide) before starting Phase 2.
Phase 3: Build the Arkship
The Arkship is your ticket out. It is built at the Shipyard, same as Crusader-class vessels, but requires endgame-specific components.
Arkship Bill of Materials
| Component | Materials Needed | Source |
|---|---|---|
| Arkship Core | 50 Quantum Essence | Laboratory (from Deep-Core Samples) |
| Arkship Hull | 30 Void-Alloy | Laboratory (from Rare Metals) |
| Arkship Engine | 10 Infinite Conduit | Laboratory (from Quantum Crystals) |
| Life Support | 20 Electronics + 10 Oxygen Tanks | Factory |
| Navigation Array | 15 Advanced Circuits + 5 Quantum Crystals | Factory + Elevator |
Production tip: Start stockpiling these materials early. The Arkship Hull alone requires 30 Void-Alloy, which needs 45 Rare Metals and 15 Superalloy. Set up a dedicated production line while you research.
Real Scenario: My Endgame Resource Crisis
I reached Phase 3 with everything researched and ready to build the Arkship. Then I checked my inventory: 6 Quantum Crystals. I needed 60.
The problem was I had built my Space Elevator on a planet with low Quantum Crystal spawn rate. I was getting 2 crystals per elevator cycle (every 5 minutes). At that rate, it would take 2.5 hours just for crystals.
The fix: I scouted a Lava World with confirmed high-density Quantum Crystal deposits, relocated the Elevator (painful, cost 10 Superalloy to rebuild), and crystal production went to 8 per cycle. Crystal stockpile done in 45 minutes.
Lesson: Scout first, build second.
Phase 4: The Void – Event Horizon
The Void is a new biome added in 1.0. It is a dangerous region where the Arkship must navigate to escape. You need:
| Requirement | Minimum | Recommended |
|---|---|---|
| Crusader-class escort | 1 ship | 2-3 ships |
| Fuel for all vessels | Full tank | 2x full tank |
| Shield strength | Mk2 Shields | Mk3 Shields |
| Repair materials | 50 Hull Parts | 200 Hull Parts |
| Navigation Data | 5 maps (from Lab) | 10 maps |
See our Combat Ship Design Guide for optimal Crusader loadouts, and our Shield and Defense Guide for surviving the Void’s hostile environment.
Community Resources
- Steam Guides (opens in new tab)
- Outworld Station on Reddit (opens in new tab)