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Outworld Station Guide

Real builds, real mistakes, real solutions. Every guide based on actual gameplay testing.

The Wall Everyone Hits at Station Level 7

Your first 6 hours were smooth. Iron, copper, basic modules - all humming. Then Station Level 7 hits and suddenly everything stalls. Your iron patch ran dry. Your power grid is barely holding. Research costs tripled. Welcome to the mid-game crunch.

The good news: you do not need to restart. The bad news: the way you built your starter base will not get you past this. Here is the exact roadmap.

Quick-Fix: The 3-Priority Refocus

Stop everything and do these three things, in order:

  1. Scout and claim two new ore patches within 1 jump of your station
  2. Build a dedicated smelter outpost at each new patch (smelt on-site, ship ingots)
  3. Double your power generation before adding any new production modules

Survival window: Completing step 3 within 90 minutes prevents the death spiral.

Signs You Are in the Mid-Game Crunch

SymptomCauseDeadline To Fix
Iron plate buffer under 500Main patch depleted30 minutes
Power bar in the yellow zoneDemand exceeded supply45 minutes
Research queue empty 4+ hoursResource deficit cascade60 minutes
Multiple assemblers idleInput starvation20 minutes
Cargo drones waiting 60+ secondsNetwork congestion90 minutes

The Three-Phase Expansion Plan

Phase 1: Emergency Stabilization (0-90 minutes)

Do not build anything new. Instead:

  • Claim 2 nearby ore patches
  • Drop 4 miners + 2 smelters on each
  • Add 2 solar panel arrays or 1 small fusion reactor
  • Ban any new assembler until power and iron are stable

Phase 2: Outpost Network (90 min - 4 hours)

  • Build a dedicated mining outpost at each new patch
  • Connect via freighter route or wormhole if available
  • Set up on-site smelting before shipping
  • Dedicate 30% of outpost output to the main line

Phase 3: Station Rebuild (4-8 hours)

  • Demolish the starter ore processing section
  • Replace with a modular smelter array (see Smelter Guide)
  • Re-route all logistics through a central hub
  • Begin planning inter-planetary expansion
PhaseDurationGoalKey Resources
Emergency0-90 minStop the bleedingIron, Copper, Power
Outpost90m-4hSecure supplyFreighters, Miners
Rebuild4-8hScale productionSuperalloy, Modules

Real Scenario: My Station Level 7 Death Spiral

By hour 8, my iron patch was at 12% remaining. My power was at 85% capacity. Research had stalled for 3 hours. I had 200 iron plates total.

The fix: I rushed a claim on two nearby iron patches, dropped 6 miners and 4 smelters on each, and built 3 extra solar arrays before building anything else. Ninety minutes later, iron plate buffer was at 2000 and research was running again. Never lost the station.

FAQ

Q: Should I restart when the first patch runs out?

No. The mid-game crunch is designed to force expansion. Every successful station goes through this. Restarting delays the inevitable.

Q: How many ore patches do I need for late-game?

Plan for 4-6 patches minimum: 2 iron, 1 copper, 1 coal/carbon, 1 rare metal, 1 backup. Claim them early even if you cannot mine them yet.

Q: When should I transition to inter-planetary mining?

As soon as you have a stable 3-patch local supply. The fourth patch should be on another planet to diversify risk.

External Resources