Outworld Station Prospector Ship and Asteroid Towing - Bring Asteroids to Your Station [Version 1.1]

Outworld Station prospector ship setup, asteroid towing mechanics, optimal asteroid selection, and the tow-and-mine workflow that extends your asteroid belt indefinitely.

Your Belt Is Running Dry. Tow the Next One Over.

The starter asteroid belt has limited ore. You can see a Titanium-rich asteroid 100m away. Your drills are idle because the current patch ran out. Do you build a mining outpost on the far asteroid? Or do you tow the entire asteroid closer?

You tow it. Asteroid towing is one of the most efficient mid-game mechanics. Instead of building expensive outposts with freighter logistics, you drag the resource-rich asteroid right next to your station and mine it like it belongs there.

The Short Version

Build a Prospector Ship with a Tractor Beam (size 3+ module). Fly to any asteroid weighing under 500 tons. Lock on with beam, activate tow, fly slowly back to station. Park the asteroid 10-20 tiles from your drills. Full cycle: 3-5 minutes per asteroid for 300-1000 units of ore.


Ship Requirements for Towing[+]

What Your Ship Needs

ComponentRequirementNotes
Ship SizeMinimum 3 modulesShipyard I is too small, need Shipyard II
Tractor BeamModule slot (size 2)Research required (Station Level 4)
Engine Power200+ thrustMore thrust = faster towing speed
Power Supply50 kW for beamBeam drains power while active
StabilizersOptional (reduces drift)Highly recommended for large loads

Ship Build:

[Cockpit] - [Power Core] - [Engine] - [Tractor Beam] - [Cargo Hold] - [Stabilizer]

Towing Speed by Asteroid Weight:

Asteroid WeightMax Tow SpeedTime for 100mDrift Risk
Under 100 tons20 m/s5 secondsNone
100-300 tons10 m/s10 secondsLow
300-500 tons5 m/s20 secondsMedium
Over 500 tonsCannot towN/AN/A

Asteroid Selection - Which Rocks to Tow[+]

Read the Prospector Ping

Before towing, scan the asteroid with your Prospector tool:

Ping ColorOre TypePriority
GreenIron/Copper onlyLow (you have these nearby)
BlueTitanium/TungstenHigh
GoldExotic/Rare mineralsHighest
WhiteRelic signatureMust extract before towing

Asteroid Quality Tier:

TierOre DensityTotal YieldRecommended?
S80%+ rare ore1000+ unitsAlways tow
A60%+ rare ore500-1000 unitsTow if within 150m
BMixed ore300-500 unitsTow if very close
CMostly IronUnder 300 unitsSkip

Priority Target

Any asteroid showing Titanium (Blue) pings with 300+ ton mass is worth towing. Titanium is the gate material for mid-game production, and having a dedicated Titanium asteroid next to your station eliminates the biggest logistics headache.


Parking and Mining the Towed Asteroid[+]

Where to Park

Once you tow the asteroid back:

  1. Position it 10-20 tiles from your station (close enough for connectors, far enough to not block expansion)
  2. Release the Tractor Beam
  3. The asteroid will drift slightly before settling into a stationary orbit
  4. Place Drills directly on the asteroid surface
  5. Connect drill outputs back to your station via connectors

Drill Placement on Towed Asteroids:

Asteroid SizeMaximum DrillsExpected Mining Time
Small (<100t)1-25-10 minutes
Medium (100-300t)2-410-20 minutes
Large (300-500t)4-620-40 minutes

After the asteroid is depleted: You can either remove the drills and tow another asteroid, or use the depleted rock as a building platform (drill on the other side for a second round). Depleted asteroids have 20% the yield as a bonus.


Prospecting Route With Towing

  1. Scan nearby sector with Prospector (find Blue/Gold asteroids)
  2. Mark target with Beacon
  3. Build a Prospector Ship (cockpit + engine + tractor beam)
  4. Fly out, lock beam, tow back
  5. Park, drill, connect
  6. Repeat until your station is surrounded by resource rocks

v1.1: Automating Towing With Ship CPU Control

v1.1’s Ship CPU Control system can take the pilot seat out of towing. Allocate CPU points to a Prospector’s auto-tow role in the Ship menu and the ship will fly out, lock on, and tow asteroids back to your station on its own – no manual flying.

Manual towing vs. CPU auto-tow:

Manual TowingCPU Auto-Tow
ControlYou fly the shipShip runs autonomously
Best forSelecting exact rocks, scouting new sectors, one-off pullsRepeatable hauls of known asteroid fields
AttentionTies up you (or a pilot)Hands-off, runs while you build
Setup costNone beyond the tractor beamRequires CPU points allocated to auto-tow

v1.1: Use manual towing when you are prospecting an unknown sector or want a specific asteroid parked in a precise spot. Use CPU auto-tow for the routine grind of pulling known Titanium/Tungsten rocks from a mapped belt – let the ship loop the route while you focus on station production.

The auto-tow role respects the same weight limits (under 500 tons) and drift behavior described above, so the towing-speed table still applies. Full role allocation and CPU budget details are in the Ship CPU Control Guide.