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Outworld Station Guide

Real builds, real mistakes, real solutions. Every guide based on actual gameplay testing.

Your Belt Is Running Dry. Tow the Next One Over.

The starter asteroid belt has limited ore. You can see a Titanium-rich asteroid 100m away. Your drills are idle because the current patch ran out. Do you build a mining outpost on the far asteroid? Or do you tow the entire asteroid closer?

You tow it. Asteroid towing is one of the most efficient mid-game mechanics. Instead of building expensive outposts with freighter logistics, you drag the resource-rich asteroid right next to your station and mine it like it belongs there.

The Short Version

Build a Prospector Ship with a Tractor Beam (size 3+ module). Fly to any asteroid weighing under 500 tons. Lock on with beam, activate tow, fly slowly back to station. Park the asteroid 10-20 tiles from your drills. Full cycle: 3-5 minutes per asteroid for 300-1000 units of ore.


Ship Requirements for Towing[+]

What Your Ship Needs

ComponentRequirementNotes
Ship SizeMinimum 3 modulesShipyard I is too small, need Shipyard II
Tractor BeamModule slot (size 2)Research required (Station Level 4)
Engine Power200+ thrustMore thrust = faster towing speed
Power Supply50 kW for beamBeam drains power while active
StabilizersOptional (reduces drift)Highly recommended for large loads

Ship Build:

[Cockpit] - [Power Core] - [Engine] - [Tractor Beam] - [Cargo Hold] - [Stabilizer]

Towing Speed by Asteroid Weight:

Asteroid WeightMax Tow SpeedTime for 100mDrift Risk
Under 100 tons20 m/s5 secondsNone
100-300 tons10 m/s10 secondsLow
300-500 tons5 m/s20 secondsMedium
Over 500 tonsCannot towN/AN/A

Asteroid Selection - Which Rocks to Tow[+]

Read the Prospector Ping

Before towing, scan the asteroid with your Prospector tool:

Ping ColorOre TypePriority
GreenIron/Copper onlyLow (you have these nearby)
BlueTitanium/TungstenHigh
GoldExotic/Rare mineralsHighest
WhiteRelic signatureMust extract before towing

Asteroid Quality Tier:

TierOre DensityTotal YieldRecommended?
S80%+ rare ore1000+ unitsAlways tow
A60%+ rare ore500-1000 unitsTow if within 150m
BMixed ore300-500 unitsTow if very close
CMostly IronUnder 300 unitsSkip

Priority Target

Any asteroid showing Titanium (Blue) pings with 300+ ton mass is worth towing. Titanium is the gate material for mid-game production, and having a dedicated Titanium asteroid next to your station eliminates the biggest logistics headache.


Parking and Mining the Towed Asteroid[+]

Where to Park

Once you tow the asteroid back:

  1. Position it 10-20 tiles from your station (close enough for connectors, far enough to not block expansion)
  2. Release the Tractor Beam
  3. The asteroid will drift slightly before settling into a stationary orbit
  4. Place Drills directly on the asteroid surface
  5. Connect drill outputs back to your station via connectors

Drill Placement on Towed Asteroids:

Asteroid SizeMaximum DrillsExpected Mining Time
Small (<100t)1-25-10 minutes
Medium (100-300t)2-410-20 minutes
Large (300-500t)4-620-40 minutes

After the asteroid is depleted: You can either remove the drills and tow another asteroid, or use the depleted rock as a building platform (drill on the other side for a second round). Depleted asteroids have 20% the yield as a bonus.


Prospecting Route With Towing

  1. Scan nearby sector with Prospector (find Blue/Gold asteroids)
  2. Mark target with Beacon
  3. Build a Prospector Ship (cockpit + engine + tractor beam)
  4. Fly out, lock beam, tow back
  5. Park, drill, connect
  6. Repeat until your station is surrounded by resource rocks

v1.1: Automating Towing With Ship CPU Control

v1.1’s Ship CPU Control system can take the pilot seat out of towing. Allocate CPU points to a Prospector’s auto-tow role in the Ship menu and the ship will fly out, lock on, and tow asteroids back to your station on its own – no manual flying.

Manual towing vs. CPU auto-tow:

Manual TowingCPU Auto-Tow
ControlYou fly the shipShip runs autonomously
Best forSelecting exact rocks, scouting new sectors, one-off pullsRepeatable hauls of known asteroid fields
AttentionTies up you (or a pilot)Hands-off, runs while you build
Setup costNone beyond the tractor beamRequires CPU points allocated to auto-tow

v1.1: Use manual towing when you are prospecting an unknown sector or want a specific asteroid parked in a precise spot. Use CPU auto-tow for the routine grind of pulling known Titanium/Tungsten rocks from a mapped belt – let the ship loop the route while you focus on station production.

The auto-tow role respects the same weight limits (under 500 tons) and drift behavior described above, so the towing-speed table still applies. Full role allocation and CPU budget details are in the Ship CPU Control Guide.