Outworld Station Salvage and Wreck Harvesting - Loot Everything from Derelict Ships [Version 1.1]

Outworld Station salvage guide for derelict ships and wrecks. How to find wrecks, tow them to your station, salvage components, and turn scrap into useful materials.

That Wreck Is Not Decor

You are flying between asteroids and you see it: a half-destroyed ship hull drifting in space. Debris field around it. Looks like a battle remnant. You assume it is empty and fly past.

Do not fly past. Wrecks in Outworld Station are loot pinatas. Every wreck contains salvageable components, materials, and sometimes entire intact modules. A good salvage run can yield 200-500 units of advanced materials that would take an hour to produce.

The Short Version

Equip the Salvage Laser on your ship. Fly to any wreck within 500m of your station. Shoot the wreck to break it into debris chunks. Collect chunks with your cargo beam. Unload at station. A Salvage Processor turns wreck chunks into components and materials. 10 minutes of salvage = 30 minutes of saved production time.


Finding Wrecks[+]

Where Wrecks Spawn

LocationWreck TypeAvg. YieldDanger
Asteroid belt (50-200m)Small fighters50-100 unitsNone
Deep belt (200-400m)Medium freighters100-300 unitsLow (debris collision)
Near gas giants (300-500m)Large haulers200-500 unitsMedium (radiation)
Battle zones (400-800m)Capital ship remnants500-2000 unitsHigh (active mines)

Visual Indicators:

  • Grey/black hull fragments with visible damage
  • Debris field of small rocks around the main wreck
  • Faint distress beacon signal (range: 200m)
  • Sometimes: active emergency lights (flashing red)

Salvage Equipment Requirements[+]

What You Need

EquipmentPurposeWhere to Get
Salvage LaserBreaks wrecks into chunksShip equipment fabricator (10 Iron + 5 Copper)
Cargo BeamCollects floating chunksDefault ship equipment
Salvage Processor (station)Turns chunks into materialsStation building (50 Iron + 20 Electronics)
Tractor Beam (optional)Tows small wrecks to stationShip upgrade (Station Level 5 research)

Chunk Types and Processing Results:

Chunk TypeAppearanceProcessor OutputValue
Hull FragmentGrey metal chunks3-5 Iron, 1-2 CopperLow
Engine ComponentGlowing metal2-3 Titanium, 1 ElectronicsMedium
Weapon ModuleDark cylinders1-2 Tungsten, 1 Weapon PartHigh
Core FragmentCentral sphere5-10 Superalloy, 1 Quantum Crystal (rare)Very High
Data CoreBlue glowing cube2 Advanced Circuits, 1 Data ChipPriceless

Towing vs. On-Site Salvage[+]

Two Approaches

On-Site Salvage (Faster, Riskier):

  1. Fly to the wreck
  2. Shoot with Salvage Laser (5-10 shots per wreck)
  3. Collect chunks with Cargo Beam
  4. Fly back to station
  5. Feed chunks into Salvage Processor

Towing (Slower, Safer, Higher Yield):

  1. Equip Tractor Beam
  2. Lock onto wreck (must be smaller than your ship)
  3. Tow wreck to station (speed reduced by 50%)
  4. Park wreck next to Salvage Processor
  5. Process directly (no chunk loss, yields 25% more)

When to Tow vs. On-Site:

ScenarioOn-Site SalvageTowing
Small wreck, far from stationBestToo slow
Large wreck, close to stationSkips 25% bonusBest
Hazardous zone (radiation/mines)Quick in and outToo dangerous
Multiple wrecks in one areaSalvage all, tow back laterTow one at a time

Salvage Priority

Best salvage targets (ranked by materials per minute):

  1. Capital ship remnants (mid-to-late game)
  2. Large freighters near gas giants
  3. Medium haulers in deep belt
  4. Small fighters (only if very close to station)

What to keep vs. sell:

  • Always keep: Quantum Crystals, Electronics, Data Cores
  • Usually keep: Superalloy, Titanium
  • Sell/Recycle: Basic Iron/Copper (you have plenty)

v1.1: Ship-Drop Salvage – A New Loot Source

Before v1.1, salvage came only from static derelict wrecks. v1.1 adds a second source: ships and wrecks now drop recoverable loot when destroyed. That includes enemy raiders you shoot down and your own downed ships – so every combat loss is also a recovery opportunity.

Treat fresh combat wrecks like the static ones above: break them with the Salvage Laser, collect chunks, and feed the Salvage Processor. Expect similar chunk types (Hull Fragments, Engine Components, Core Fragments, etc.) from ship drops.

v1.1: Automate the grind with a CPU-controlled salvage ship. Allocate CPU points to a ship’s auto-salvage role (see the Ship CPU Control Guide) and it will loop known wreck fields or patrol recent combat zones on its own. Keep its patrol lane out of your turret fire zones – see the v1.1 defense notes in the Weapons and Turret Placement Guide.